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 :::::::*:**:*:*:**:*::*:*Invisible WAR

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Age : 29
Adress : n° -00.23/51 ,3in 7arouda, Zouagha ,agadir, Botswana
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Date d'inscription : 01/11/2007

MessageSujet: :::::::*:**:*:*:**:*::*:*Invisible WAR   Sam 3 Nov - 8:51



Former God: Invisible War

PC

"Former God 2 should catch all of his/her predecessor's aspects and to multiply them to the infinite"

Warren Spector's life should not be easy. The responsible man for System Shock, Last Underworld, Thief and Former God just is not always demanding the maximum from himself, but it is probably one of the largest critics of his/her own work. And one of their new projects, Former God 2, he/she promises to be still more revolutionary than his/her predecessor - that won 'just' a half dozen of prizes of 'I Play of the Year for PC.'

Former God 2 should catch all of the aspects that guaranteed his/her predecessor's fame and to multiply them to the infinite - own Spector admits that their objectives are practically crazy. One of the trump cards of Former God was the enormous variety of solutions for each challenge of the game. Spector said that became upset for the fact that the player was forced to kill at least three people in the previous... and he/she affirmed that intends to create a system so that it is possible to finish DE2 without never to take out a weapon! The idea is to not just allow more interaction and more possibilities, but also to enlarge the answers of the game for each decision, turning him/it much more interactive.

The game will use Unreal Warfare engine, but reports indicate that she is so midificada that his/her producer, Tim Sweeney, said that Íon Storm personnel is "completely crazy." According to the production team, the counting of polygons should grow 200 times, and it will use some visual tricks that will leave loves him/it "different from everything that you already saw before." an ambitious statement - but coming of Spector, it deserves right respect.

But nor only of graphs the reality is recreated. One of the points that is giving a lot of work is a system of realistic physics. Not just objects will respect gravity in the correct way, but the impact of bodies should receive the same care. Even lights they will work as usual: the idea is to reflect lasers with mirrors. That should still increase more the strategic aspect of the game - one of the promises is that will be possible to climb walls with the equipment and expertise certain.

In what he/she refers to the plot, Spector prefers to maintain their trump cards hidden for the time being. But he guarantees: Former God 2 15 years he/she will happen after the original, in a world where you implant bionic they can be acquired in the black market. In fact, the implants now offer larger effects on his/her character: the underwater lung, for instance, it will also improve the speed of the character's swimming - besides allowing him to breathe below of water.

In terms of abilities and equipment, Former God 2 should bring all of the bionic upgrades of the previous (modified or not) and a lot of innovations, mainly in the armament department. The main focus should be in the espionage weapons that should please to the fans of Metal to Frost.

The bad only news is that Former God 2 should not have multiplayer. Does the team affirm that she wants to concentrate to guarantee the best possible single-player, and doesn't you/he/she count with time or money to invest in options online - who knows a patch in the future?

Former God 2 are certainly one of the more ambitious persons games in production in the moment. But if the result of the project previous of Warren Spector goes a reliable indicator, that there can catch a lot of surprise people when it be thrown.

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http://www.gigeshare.com/preview/5d87dn68552c7588882c585528a82781/
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